Instructors
Adobe Flash CS6: Part 2
Course Specifications
Course Number:
092042
Course Length:
1 day
Course Description
Overview:
You create Flash animations. You can find your way around the Library and can work in the timeline. You’ve even created symbols and have embedded one MovieClip inside another. But now you want to create functionality that can’t be accomplished on the timeline alone. You want to import content from external sources, such as XML and video files, and you want to create items that respond to user interaction. These things require an understanding of ActionScript and other advanced features of Flash.
This course, combined with Adobe® Flash® CS6: Part 1, covers ACA and ACE exam objectives for Adobe Flash CS6, and is intended to help prepare students to take the Adobe Certified Associate and Adobe Certified Expert exams.
Course Objectives:
In this course, you will learn to use advanced Flash development capabilities to produce complex Flash projects using Adobe Flash CS6.
You will:
- Identify and describe fundamental elements of the ActionScript programming language.
- Extend a MovieClip through an ActionScript class that incorporates a constructor function, properties, methods, and event listeners.
- Write ActionScript code to access complex data structures and XML.
- Develop a user interface using Flash components.
- Incorporate external media in Flash movies.
- Make rich media content accessible.
- Publish a movie in various formats.
Target Student:
This course is designed for students who want to expand their Flash skills beyond developing simple animations, to use extended capabilities of Flash, including ActionScript, importing external multimedia content (graphics, video, and audio), and publishing options to customize the presentation of a finished movie. The target student will have experience using Flash, and will have used frame scripts to control Flash animations. This course provides an intensive introduction to object-oriented programming in ActionScript. It is beneficial for students to have some programming experience and understanding of programming concepts before taking this course.
This course, combined with the Logical Operations Adobe® Flash® CS6: Part 1 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.
Prerequisites:
To ensure your success in this course, it is recommended that you first take the following Logical Operations course (or have equivalent knowledge): Adobe® Flash® CS6: Part 1.
Course-specific Technical Requirements
Hardware
For this course, you will need one computer for each student and one for the instructor. Each computer will need the following minimum hardware configurations:
- Intel® Pentium® 4 or AMD Athlon® 64 processor
- 2 GB of RAM (3 GB recommended)
- 3.5 GB of available hard-disk space for installation; additional free space required during installation
- 1,024 x 768 display (higher resolution recommended, if available)
- DVD-ROM drive
- Broadband Internet connection required for software activation and access to online services
Instructor Hardware
Additionally, the instructor will require a projection system to display the instructor’s computer screen.
Software
Each student and instructor computer require the following:
- Each computer (students and instructor) will require Flash® Professional CS6.
- Microsoft® Windows® XP with Service Pack 3 or Windows 7 (Windows 7 recommended)
- Apple® QuickTime® 7.6.6 software required for multimedia features
- Java™ Runtime Environment 1.6 (included)
Instructor Software
The instructor computer (but not student computers) will require Microsoft® PowerPoint® to present the course slides.
Course Content
Lesson 1: Getting Started with an ActionScript Programming Project
Topic A: Plan a Programming Project
Topic B: Elements of ActionScript
Topic C: Get Help on ActionScript Code
Topic D: Perform Testing and Debugging
Lesson 2: Extending the Behavior of Flash Objects
Topic A: Extend Movie Clip Behavior
Topic B: Respond to Events
Lesson 3: Accessing Structured Data
Topic A: Parse XML
Topic B: Use Arrays
Lesson 4: Using Components for Display and User Input
Topic A: Add Components and Set Properties
Topic B: Populate Components with Content
Topic C: Respond to Item Selection in a Component
Topic D: Change the Appearance of Components
Lesson 5: Using Media Content from External Sources
Topic A: Load Image Content
Topic B: Load Video Content
Topic C: Load Audio Content
Lesson 6: Making Rich Media Content Accessible
Topic A: Improve Navigation for Accessibility
Topic B: Make Content Readable by a Screen Reader
Lesson 7: Publishing a Movie
Topic A: Prepare to Publish from Flash
Topic B: Edit the HTML Host Page
Topic C: Add SWF Metadata
Topic D: Publish to Various Formats
Appendix A: Advanced Animation Techniques
Appendix B: Flash File Formats
Appendix C: Adobe Flash CS6 ACA Certification Exam Objectives
Appendix D: Adobe Flash CS6 ACE Certification Exam Objectives
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