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Adobe Flash CC 2014: Part 1

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    Course Specifications

    Course Number:

    092043

    Course Length:

    1 day

    Course Description

    Overview:

    The tools available in Adobe® Flash® CC can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

    You can also use this course to help prepare for the Rich Media Communication with Adobe Flash exam.

    This course covers the Interactive Media Using Adobe Flash Professional CC objectives to help students prepare for the Adobe Certified Associate (ACA) exam. This course is also designed to cover the Adobe Certified Expert (ACE) exam objectives.

    Course Objectives:

    In this course, you will be introduced to the Adobe Flash CC application and interface and develop an animated website.

    You will:

    • Get started with Flash CC.
    • Plan a Flash project.
    • Create illustrations in Flash.
    • Organize a Flash project.
    • Import assets into Flash.
    • Create animation.
    • Add basic ActionScript to a Flash project.

    Target Student:

    The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CC: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CC objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

    Prerequisites:

    To ensure your success in this course, you should be familiar with the Windows® environment, have a strong sense of the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript® and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows® 8.

    Course-specific Technical Requirements

    Hardware

    For this course, you will need one computer for each student and one for the instructor. Each computer will need the following minimum hardware configurations:

    • Intel® Pentium® 4, Intel® Centrino®, Intel® Xeon®, or Intel® Core™ Duo (or compatible) processor
    • 4 gigabyte (GB) RAM
    • 2.5 GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash storage devices)
    • 1024 x 768 resolution monitor (1,280 × 800 recommended)
    • Internet connection and registration necessary for required software activation, membership validation, and access to online services
    • Keyboard and mouse (or other pointing device)
    • Projection system to display the instructor’s computer screen

    Software

    • Microsoft® Windows® 7 or 8/8.1 (32-bit or 64-bit)
    • Adobe Flash Professional CC
    • Microsoft® Word 2010 and up
    • QuickTime® 10x recommended
    • Any PDF reader
    • If necessary, software for viewing the course slides (instructor machine only)

    This course was created and keychecked using Windows 8.

    Course Content

    Lesson 1: Getting Started with Flash CC

    Topic A: Identify Components of the Flash CC Interface

    Topic B: Identify Elements of a Flash Project

    Topic C: Customize the Flash CC Interface

    Lesson 2: Planning a Flash Project

    Topic A: Establish Project Requirements and Documentation

    Topic B: Implement Best Practices in Rich Media Design

    Lesson 3: Creating Illustrations in Flash

    Topic A: Start a New Project

    Topic B: Draw Basic Shapes

    Topic C: Draw Advanced Shapes

    Topic D: Add Static Text

    Lesson 4: Organizing the Project

    Topic A: Organize the Library

    Topic B: Create Visual Depth Using Layers

    Topic C: Use Symbols to Organize for Reuse

    Lesson 5: Importing Assets into Flash

    Topic A: Import Copyrighted Material

    Topic B: Import Bitmap and Vector Images

    Topic C: Optimize Bitmap Images for Flash

    Lesson 6: Creating Animation

    Topic A: Create Frame-by-Frame Animation

    Topic B: Create Tweens and Embedded Animation

    Topic C: Create Motion Tween Animations

    Topic D: Animate a Mask

    Topic E: Create a Button Rollover

    Topic F: Work with Motion Paths

    Lesson 7: Adding Basic ActionScript

    Topic A: Apply ActionScript to Control Animation

    Topic B: Add Button Actions

    Appendix A: Adobe Flash CC Tools

    Appendix B: Interactive Media Using Adobe Flash Professional CC Certification Exam Objectives

    Appendix C: Adobe Certified Expert Flash CC Exam Mapping

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