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Adobe Flash CS6: Part 2

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    Course Specifications

    Course Number:

    092042

    Course Length:

    1 day

    Course Description

    Overview:

    You create Flash animations. You can find your way around the Library and can work in the timeline. You’ve even created symbols and have embedded one MovieClip inside another. But now you want to create functionality that can’t be accomplished on the timeline alone. You want to import content from external sources, such as XML and video files, and you want to create items that respond to user interaction. These things require an understanding of ActionScript and other advanced features of Flash.

    This course, combined with Adobe® Flash® CS6: Part 1, covers ACA and ACE exam objectives for Adobe Flash CS6, and is intended to help prepare students to take the Adobe Certified Associate and Adobe Certified Expert exams.

    Course Objectives:

    In this course, you will learn to use advanced Flash development capabilities to produce complex Flash projects using Adobe Flash CS6.

    You will:

    • Identify and describe fundamental elements of the ActionScript programming language.
    • Extend a MovieClip through an ActionScript class that incorporates a constructor function, properties, methods, and event listeners.
    • Write ActionScript code to access complex data structures and XML.
    • Develop a user interface using Flash components.
    • Incorporate external media in Flash movies.
    • Make rich media content accessible.
    • Publish a movie in various formats.

    Target Student:

    This course is designed for students who want to expand their Flash skills beyond developing simple animations, to use extended capabilities of Flash, including ActionScript, importing external multimedia content (graphics, video, and audio), and publishing options to customize the presentation of a finished movie. The target student will have experience using Flash, and will have used frame scripts to control Flash animations. This course provides an intensive introduction to object-oriented programming in ActionScript. It is beneficial for students to have some programming experience and understanding of programming concepts before taking this course.

    This course, combined with the Logical Operations Adobe® Flash® CS6: Part 1 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

    Prerequisites:

    To ensure your success in this course, it is recommended that you first take the following Logical Operations course (or have equivalent knowledge): Adobe® Flash® CS6: Part 1.

    Course-specific Technical Requirements

    Hardware

    For this course, you will need one computer for each student and one for the instructor. Each computer will need the following minimum hardware configurations:

    • Intel® Pentium® 4 or AMD Athlon® 64 processor
    • 2 GB of RAM (3 GB recommended)
    • 3.5 GB of available hard-disk space for installation; additional free space required during installation
    • 1,024 x 768 display (higher resolution recommended, if available)
    • DVD-ROM drive
    • Broadband Internet connection required for software activation and access to online services

    Instructor Hardware

    Additionally, the instructor will require a projection system to display the instructor’s computer screen.

    Software

    Each student and instructor computer require the following:

    • Each computer (students and instructor) will require Flash® Professional CS6.
    • Microsoft® Windows® XP with Service Pack 3 or Windows 7 (Windows 7 recommended)
    • Apple® QuickTime® 7.6.6 software required for multimedia features
    • Java™ Runtime Environment 1.6 (included)

    Instructor Software

    The instructor computer (but not student computers) will require Microsoft® PowerPoint® to present the course slides.

    Course Content

    Lesson 1: Getting Started with an ActionScript Programming Project

    Topic A: Plan a Programming Project

    Topic B: Elements of ActionScript

    Topic C: Get Help on ActionScript Code

    Topic D: Perform Testing and Debugging

    Lesson 2: Extending the Behavior of Flash Objects

    Topic A: Extend Movie Clip Behavior

    Topic B: Respond to Events

    Lesson 3: Accessing Structured Data

    Topic A: Parse XML

    Topic B: Use Arrays

    Lesson 4: Using Components for Display and User Input

    Topic A: Add Components and Set Properties

    Topic B: Populate Components with Content

    Topic C: Respond to Item Selection in a Component

    Topic D: Change the Appearance of Components

    Lesson 5: Using Media Content from External Sources

    Topic A: Load Image Content

    Topic B: Load Video Content

    Topic C: Load Audio Content

    Lesson 6: Making Rich Media Content Accessible

    Topic A: Improve Navigation for Accessibility

    Topic B: Make Content Readable by a Screen Reader

    Lesson 7: Publishing a Movie

    Topic A: Prepare to Publish from Flash

    Topic B: Edit the HTML Host Page

    Topic C: Add SWF Metadata

    Topic D: Publish to Various Formats

    Appendix A: Advanced Animation Techniques

    Appendix B: Flash File Formats

    Appendix C: Adobe Flash CS6 ACA Certification Exam Objectives

    Appendix D: Adobe Flash CS6 ACE Certification Exam Objectives

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